Our team

Our bots and games are made by humans

Stéphanie Bouchard

Founder, President and CEO

Biography

For 14 years Stéphanie Bouchard worked as a System Designer in AAA, indie, academic research, R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget.

After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in Artificial Intelligence. After all, someone needs to make Black Mirror happen! Distant dystopian futures don’t just happen, it’s a lot of work and cardio!

Favorite villain in video games
GladOS  (Portal)

Favorite villain in movies
Deadpool  (Yes I know, it was originally a comic.)

Emily Bouchard

UI programmer

Biography

Emily spent 7 years as a generalist programmer learning every facet of video game development, and then 5 years in the commercial world, developing interfaces for mobile, VR, and desktop. She’s now back in video game development where her true passion lies.

Thoughtful and equipped with her wide range of experiences, she’s excited to now dive into the world of AI and Machine Learning. She’s here to kick ass and chew bubble gum, but she’s all out of bubble gum. 

Favorite villain in video games
The Xenomorph (Alien: Isolation)

Favorite villain in movies
The Xenomorph (Alien franchise) [ps: I swear I’m not obsessed with him]

HAL 9000 (2001: A Space Odyssey)

Kevin Seyranoglu

Data Analyst Intern

Biography
Since he was a little, Kevin had 2 things in mind, video games and science. His curiosity led him to study physics and during his bachelor’s degree, he discovered his love for programming and machine learning. He then joined the data science boot camp in Concordia to find a career that will allow him to use his abilities to solve problems.

In his free time, he likes to cook, play Dr.Mario or Teris  and he likes learning about computational physics.

Favorite villain in video games
Dr. Eggman (Sonic the Hedgehog)

Favorite villain in movies
T-1000 (Terminator 2)
Daniel LaRusso (The Karate Kid) [He was the real villain of the story] Scarecrow (The Dark Knight Trilogy)

Mina Parham

Research Intern

Biography

Many hardcore gamers believe that no game can be considered supercool without serious challenges. So what is more challenging than training the villains who learn from their mistakes and gain more depth and mastery with each round?

This is where machine learning, and more accurately, reinforcement learning, comes into play, which attracts individuals like Mina into game development.

 

François Alain

Lead programmer

Biography

Game designer by trade, François picked up his programming skills on the road to founding his own game company. He built and ran tech-oriented game studios since 2010 and tackled complex AI development on a daily basis.

He is used to managing technical teams and maintaining the company’s vision through the ups and downs of development.

Throughout his career, François developed and maintained an acute interest for AI frameworks and can now apply those skills to your product if you choose to afford it.

Favorite villain in video games
the Crones (Witcher III)

Favorite villain in movies
Megatron (Transformer 1986)

Gabriel Forget

Game Play Programmer AI

Biography

With a passion for video games from his youth and armed with a college education in Multimedia and an engineering degree from ETS, Gabriel always wanted to make his mark in the game industry.

For years, he tried to make his own game while working as a Unity Developer, either for games or multimedia applications.

At the beginning of 2021, he finally released a game on Google Play called Sphere VS Cube, a mobile ‘Starfox’ roguelike, available right now in early access. 

Coming to the conclusion that making a living as a solo developer is more trouble than it is worth, he now brings the skills he learned over the years to Stockholm Syndrome.AI as a full-time Gameplay / AI programmer.

Favorite villain in video games
Narratively, Sephiroth  (Final Fantasy 7)
Mechanically, “The burst” (Furi)

 

Favorite villain in movies
Joffrey  (Game of Thrones)
Joker (Dark Knight)

John Henley

Business Development

Biography

John Henley is a business development consultant with over 12 years of experience in the gaming industry and a track record in licensing, third party publishing, development deals as well as original IP.

He can be found playing video games or taking pictures of his cats when he is not out helping indie devs or brilliant start-ups reach new heights.

Favorite villain in video games
Ghosts (Pacman)

Favorite villain in movies
Jacobim Mugatu (Zoolander)

 

Jany Bourget

Art Director

Biography

For 14 years Jany Bourget worked in the video game industry as a graphic designer and art director.

Through her career she participated to a wide variety of game projects from indies to AAA in both production and marketing roles.

She specializes in brand identity, IP development, UI/UX and Graphic Design.

Favorite villain in video games
Monika  (Doki Doki Literature Club)

Favorite villain in movies
Regina George  (Mean Girls)

Also, Anders did nothing wrong.

 

Valentin Kravtchenko

Project Manager

Biography

Valentin Kravtchenko has 7 years of experience in project management and over a decade in communication – with a sweet spot for new media and new technologies.

When he is not going full-on biz dev, Valentin is involved in social innovation projects – all the while acting as a stealth paladin (chaotic neutral).

Valentin was named Person of the Year by Times Magazine in 2006 (and so were you, you magnificent beast).

What game are you playing right now?
Cyberpunk 2077

Console or PC master race?
yes

 

Quentin Cappart

Scientific Advisor

Biography

Quentin Cappart is an assistant professor at Polytechnique Montreal and co-director of CORAIL research group (https://corail-research.github.io/).

His research is dedicated to the design of efficient and accessible methods for solving challenging combinatorial problems. Specifically, he develops innovative hybrid algorithms that combine techniques from artificial intelligence, such as logical reasoning, machine learning, and operations research.

Favorite villain in video games
Mantis lords (Hollow Knight)

 

Stéphanie Bouchard

Founder, President and CEO

Biography

For 14 years Stéphanie Bouchard worked as a System Designer in AAA, indie, academic research, R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget.

After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in Artificial Intelligence. After all, someone needs to make Black Mirror happen! Distant dystopian futures don’t just happen, it’s a lot of work and cardio!

Favorite villain in video games
GladOS  (Portal)

Favorite villain in movies
Deadpool  (Yes I know, it was originally a comic.)

François Alain

Lead programmer

Biography

Game designer by trade, François picked up his programming skills on the road to founding his own game company. He built and ran tech-oriented game studios since 2010 and tackled complex AI development on a daily basis.

He is used to managing technical teams and maintaining the company’s vision through the ups and downs of development.

Throughout his career, François developed and maintained an acute interest for AI frameworks and can now apply those skills to your product if you choose to afford it.

Favorite villain in video games
the Crones (Witcher III)

Favorite villain in movies
Megatron (Transformer 1986)

Jany Bourget

Art Director

Biography

For 14 years Jany Bourget worked in the video game industry as a graphic designer and art director.

Through her career she participated to a wide variety of game projects from indies to AAA in both production and marketing roles.

She specializes in brand identity, IP development, UI/UX and Graphic Design.

Favorite villain in video games
Azshara  (World of Warcraft)

Favorite villain in movies
Regina George  (Mean Girls)

Also, Anders did nothing wrong.

 

Emily Bouchard

UI programmer

Biography

Emily spent 7 years as a generalist programmer learning every facet of video game development, and then 5 years in the commercial world, developing interfaces for mobile, VR, and desktop. She’s now back in video game development where her true passion lies.

Thoughtful and equipped with her wide range of experiences, she’s excited to now dive into the world of AI and Machine Learning. She’s here to kick ass and chew bubble gum, but she’s all out of bubble gum. 

Favorite villain in video games
The Xenomorph (Alien: Isolation)

Favorite villain in movies
The Xenomorph (Alien franchise) [ps: I swear I’m not obsessed with him]

HAL 9000 (2001: A Space Odyssey)

Gabriel Forget

Game Play Programmer AI

Biography

With a passion for video games from his youth and armed with a college education in Multimedia and an engineering degree from ETS, Gabriel always wanted to make his mark in the game industry.

For years, he tried to make his own game while working as a Unity Developer, either for games or multimedia applications.

At the beginning of 2021, he finally released a game on Google Play called Sphere VS Cube, a mobile ‘Starfox’ roguelike, available right now in early access. 

Coming to the conclusion that making a living as a solo developer is more trouble than it is worth, he now brings the skills he learned over the years to Stockholm Syndrome.AI as a full-time Gameplay / AI programmer.

Favorite villain in video games
Narratively, Sephiroth  (Final Fantasy 7)
Mechanically, “The burst” (Furi)

 Favorite villain in movies
Joffrey  (Game of Thrones)
Joker (Dark Knight)

Valentin Kravtchenko

Project Manager

Biography

Valentin Kravtchenko has 7 years of experience in project management and over a decade in communication – with a sweet spot for new media and new technologies.

When he is not going full-on biz dev, Valentin is involved in social innovation projects – all the while acting as a stealth paladin (chaotic neutral).

Valentin was named Person of the Year by Times Magazine in 2006 (and so were you, you magnificent beast).

What game are you playing right now?
Cyberpunk 2077

Console or PC master race?
yes

 

Kevin Seyranoglu

Data Analyst Intern

Biography
Since he was a little, Kevin had 2 things in mind, video games and science. His curiosity led him to study physics and during his bachelor’s degree, he discovered his love for programming and machine learning. He then joined the data science boot camp in Concordia to find a career that will allow him to use his abilities to solve problems.

In his free time, he likes to cook, play Dr.Mario or Teris  and he likes learning about computational physics.

Favorite villain in video games
Dr. Eggman (Sonic the Hedgehog)

Favorite villain in movies
T-1000 (Terminator 2)
Daniel LaRusso (The Karate Kid) [He was the real villain of the story] Scarecrow (The Dark Knight Trilogy)

John Henley

Business Development

Biography

John Henley is a business development consultant with over 12 years of experience in the gaming industry and a track record in licensing, third party publishing, development deals as well as original IP.

He can be found playing video games or taking pictures of his cats when he is not out helping indie devs or brilliant start-ups reach new heights.

Favorite villain in video games
Ghosts (Pacman)

Favorite villain in movies
Jacobim Mugatu (Zoolander)

 

Quentin Cappart

Scientific Advisor

Biography

Quentin Cappart is an assistant professor at Polytechnique Montreal and co-director of CORAIL research group (https://corail-research.github.io/). His research is dedicated to the design of efficient and accessible methods for solving challenging combinatorial problems. Specifically, he develops innovative hybrid algorithms that combine techniques from artificial intelligence, such as logical reasoning, machine learning, and operations research.

Favorite villain in video games
Mantis lords (Hollow Knight)

 

Mina Parham

Research Intern

Biography

Many hardcore gamers believe that no game can be considered supercool without serious challenges. So what is more challenging than training the villains who learn from their mistakes and gain more depth and mastery with each round?

This is where machine learning, and more accurately, reinforcement learning, comes into play, which attracts individuals like Mina into game development.