Founder, President and CEO
For 13 years Stéphanie Bouchard worked as a game designer in AAA, indie, academic research, R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget. After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialise in Artificial Intelligence. After all, someone needs to turn the world into Black Mirror.
- Favorite villain in video games: GladOS (Portal)
- Favorite villain in movies: Deadpool (Yes, it was originally a comic.)
Machine Learning Engineer
With 20 years of experience in machine learning, Pascal knows that practice does not always make perfect, yet he’s still trying. He likes to apply ML for unusual uses in personal projects, like growing oyster mushrooms. When not building ML models, he can sometimes be seen playing heavy metal on baroque instruments or retrogaming on a Raspberry Pi.
- Favorite villain in video games: Blinky, Pinky, Inky and Clyde
- Favorite villain in movies: Killgrave (Jessica Jones)
John Henley is a business development consultant with over 12 years of experience in the gaming industry and a track record in licensing, third party publishing, development deals as well as original IP. He can be found playing video games or taking pictures of his cats when he is not out helping indie devs or brilliant start-ups reach new heights.
- Favorite villain in video games: Ghosts in Pacman
- Favorite villain in movies: Jacobim Mugatu (Zoolander)
Since Liora discovered programming, she knew that she would spend her life looking for more challenges, and what better place to find those than the video game industry. There’s nothing she likes more than building tools to make everyone’s life easier and automate long processes. When she’s not in front of a screen, you can find her taking a walk, painting to Bob Ross or learning to cook more recipes.
Favorite villain in video games: Flowey the flower (Undertale)